Headquartered in London Ontario, Canada’s 10th largest city, Digital Extremes got its foothold early on in the game industry during the shareware craze of the early 90s. Epic Pinball was a ten month project written entirely in assembly language by Schmalz that went on to become one of the most successful shareware games ever made, trailing only behind such industry greats as Duke3D, Doom and Wolfenstein 3D. Sequels such as Silverball and Extreme Pinball were released shortly thereafter and together they helped fund the creation of what would become one of the industry’s blockbuster franchises, Epic Games’ Unreal®.
Beginning in 1994, Digital Extremes partnered with Epic Games (at that time, its shareware publisher) and co-created Unreal and its counterpart Unreal Tournament. Both games set new standards for first-person action games and broke new ground in online multiplayer gaming. Tremendously rich graphics, fine-tuned gameplay, frenetic action and high quality production value are descriptions that have become synonymous with any Unreal branded game. To date, the award-winning Unreal franchise, including Unreal, Unreal Tournament and Unreal Championship has sold more than 12 million units worldwide across the PC, PlayStation®2, Xbox™ and Dreamcast™ platforms.
Digital Extremes completed development on its original IP for the current generation of consoles, Dark Sector®, which shipped to stores in 2008, using its proprietary next-gen technology, the Evolution Engine™. Following its success, the studio expanded to two teams to allow for simultaneous development on separate projects.
Digital Extremes completed work on the Multiplayer component of 2K Games’ blockbuster, Bioshock® 2 as well as the PC version of THQ hit, Homefront™. The company also recently ventured into the mobile world with the release of Retro Pinball for Apple’s iOS platform, a throwback to the company’s roots. More recently, Digital Extremes earned critical acclaim for the development of first-person action game, The Darkness® II, based on the comic book series of the same name. In addition, the company assisted Microsoft with additional multiplayer content to Halo®4. The studio is currently developing and publishing the Free-to-Play action game, Warframe®. Visit www.warframe.com to learn more and download for free today!
With over 200 of the industry’s most talented artists, designers and programmers, Digital Extremes works hard to make its employees the best they can be by providing a positive, purpose-filled work atmosphere that, in turn, drives creativity, innovation, and passion into our games.
While honoring our commitment to providing staff an enriching work environment to collaborate and create superior videogame experiences, we constantly push the limits of what can be accomplished on target platforms through artistic style, sleek code design, and technical efficiency.
Beyond creating some of the most highly regarded AAA titles in the industry, Digital Extremes also prides itself on its technical know-how. Focused on reducing the risk and improving the efficiency of AAA console game development, the Evolution Engine™, Digital Extremes proprietary middleware technology, offers a variety of unique tools and processes to help developers make better games - on time and on budget.
We love what we do here and work hard to better ourselves on every project we tackle. Furthermore, we are always trying to evolve both as individuals, and as a company so we may continue to provide a truly one of a kind work experience - and, of course, to continue to create incredibly fun and entertaining games.
London and Area
London is Canada’s tenth largest city, only two hours from Ontario’s capital Toronto, and the American border cities of Detroit, Port Huron and Buffalo. Known as the “Forest City” for its abundance of trees and park space, the London area offers big city appeal with a small town feel. London is a world-renowned centre for medical research, and is home to one of the best school systems in Canada for both grade school and post secondary education.
Can I come tour your office or interview one of your staff about their job?
While we love to have visitors, it would be impossible for us to accommodate every request we get for a tour of our office and still get work done. In addition, we have top-secret stuff going on in here and can’t let the cat out of the bag before we’re allowed by our publishers. The best we can do is say stay tuned to your favorite game Web site or magazine because we sometimes meet with the media in our offices and often do interviews leading up to the launch of our games to give you a glimpse of what it’s like to work at Digital Extremes.
I am Editor-In-Chief of www.anygamesite.com and would like to review your game. Could you send me a copy to review for our site?
Please contact the corresponding publisher of the game you’re interested in previewing/reviewing for any media materials and game comp requests. They control the supply of games that are given out to the media and have specific criteria/guidelines that need to be met before sending anything out.
Where can I submit my game ideas/feedback on your games?
We appreciate the time and energy people put into making suggestions for our current and/or future games. Our company policy, however, prevents us from accepting for review any unsolicited ideas. This is not only for legal reasons but also because we have many ideas of our own and got into this business to create games from our ideas. Rest assured we are very involved with the gaming community and keep track of reviews and feedback on our games and respond accordingly. But any unsolicited ideas, suggestions or requests received are returned unread and unviewed by anyone on the development team at Digital Extremes.
Can I Beta Test your games?
Most of our testing is done either in-house by our team or by our publisher’s Quality Assurance staff. Occasionally we focus test our games before they are finished. When this happens we post news on our Web site and on our publisher’s Web site as well as at local video game retail stores looking for focus group participants. Keep an eye on our website for focus group testing announcements.
Do you have internships or summer job positions?
Some of our best employees started as co-op students or interns. We don’t have a formal internship program that revolves on an annual basis, so you probably won’t see postings on our career page for internships. However, if you can exhibit talent and initiative in your area of study that pertains to the games industry, we’ll be happy to consider you for an internship or co-op position at Digital Extremes. Submit your resume, portfolio and/or programming demo to email@example.com and indicate your area of internship or co-op interest and timeline.
Will you sponsor our LAN party or gaming event?
We truly appreciate all the independently funded LAN events that take place using our games. However, as an independent development studio we don’t have the resources to support individual LAN parties or events and still afford to develop new games that you’ll love. We wish you luck with your event and hope it’s a huge success.
What kind of art programs do you use in game development?
We use several types of 3D software throughout development of our products. Currently for next-gen development we are using Maya and Mudbox from Autodesk, ZBrush from Pixologic, and Adobe Photoshop to name a few. Other well known and popular software packages used in this industry include Autodesk’ 3DS Max and XSI. ZBrush, Photoshop, Maya, 3DS Max and XSI have free trial or learning edition copies of their software available for download on their websites.