Headquartered in London Ontario, Canada’s 10th largest city, Digital Extremes got its foothold early on in the game industry during the shareware craze of the early 90s. Epic Pinball was a ten month project written entirely in assembly language by Schmalz that went on to become one of the most successful shareware games ever made, trailing only behind such industry greats as Duke3D, Doom and Wolfenstein 3D. Sequels such as Silverball and Extreme Pinball were released shortly thereafter and together they helped fund the creation of what would become one of the industry’s blockbuster franchises, Epic Games’ Unreal®.
Beginning in 1994, Digital Extremes partnered with Epic Games (at that time, its shareware publisher) and co-created Unreal and its counterpart Unreal Tournament. Both games set new standards for first-person action games and broke new ground in online multiplayer gaming. Tremendously rich graphics, fine-tuned gameplay, frenetic action and high quality production value are descriptions that have become synonymous with any Unreal branded game. To date, the award-winning Unreal franchise, including Unreal, Unreal Tournament and Unreal Championship has sold more than 12 million units worldwide across the PC, PlayStation®2, Xbox™ and Dreamcast™ platforms.
Digital Extremes completed development on its original IP for the current generation of consoles, Dark Sector®, which shipped to stores in 2008, using its proprietary next-gen technology, the Evolution Engine™. Following its success, the studio expanded to two teams to allow for simultaneous development on separate projects.
Digital Extremes completed work on the Multiplayer component of 2K Games’ blockbuster, Bioshock® 2 as well as the PC version of THQ hit, Homefront™. The company also recently ventured into the mobile world with the release of Retro Pinball for Apple’s iOS platform, a throwback to the company’s roots. More recently, Digital Extremes earned critical acclaim for the development of first-person action game, The Darkness® II, based on the comic book series of the same name. In addition, the company assisted Microsoft with additional multiplayer content to Halo®4. The studio is currently developing and publishing the Free-to-Play action game, Warframe®. Visit www.warframe.com to learn more and download for free today!
With over 200 of the industry’s most talented artists, designers and programmers, Digital Extremes works hard to make its employees the best they can be by providing a positive, purpose-filled work atmosphere that, in turn, drives creativity, innovation, and passion into our games.
While honoring our commitment to providing staff an enriching work environment to collaborate and create superior videogame experiences, we constantly push the limits of what can be accomplished on target platforms through artistic style, sleek code design, and technical efficiency.
Beyond creating some of the most highly regarded AAA titles in the industry, Digital Extremes also prides itself on its technical know-how. Focused on reducing the risk and improving the efficiency of AAA console game development, the Evolution Engine™, Digital Extremes proprietary middleware technology, offers a variety of unique tools and processes to help developers make better games - on time and on budget.
We love what we do here and work hard to better ourselves on every project we tackle. Furthermore, we are always trying to evolve both as individuals, and as a company so we may continue to provide a truly one of a kind work experience - and, of course, to continue to create incredibly fun and entertaining games.
London and Area
London is Canada’s tenth largest city, only two hours from Ontario’s capital Toronto, and the American border cities of Detroit, Port Huron and Buffalo. Known as the “Forest City” for its abundance of trees and park space, the London area offers big city appeal with a small town feel. London is a world-renowned centre for medical research, and is home to one of the best school systems in Canada for both grade school and post secondary education.
Can I come tour your office or interview one of your staff about their job?
While we would love to have visitors it would be impossible for us to accommodate every request we get for a tour of our office and still get work done. Not only that, but due to the nature of our ongoing development of Warframe our office is filled with top-secret information that we would much rather surprise you with ourselves! If you’re looking to learn a little more on what we’re up to or what it’s like to work at Digital Extremes keep an eye out for updates on our News page, or check out our Devstream for Warframe on Twitch.tv.
I am Editor-In-Chief of www.anygamesite.com and would like to review your game. Could you send me a copy to review for our site?
At this time anyone who would like to enjoy our latest Free To Play title, Warframe, can download it directly from our website and can take advantage of our Quick Start Guide which quickly covers the basics behind gameplay and controls. For additional support that may assist during your coverage (such as a Press Kit) please submit a request to www.digitalextremes.com/contact for more information. Any requests not pertaining to game coverage will be disregarded.
Where can I submit my game ideas/feedback on your games?
We understand that growing passionate about any game often means wanting to flex your own creative muscles and share that enthusiasm with us, however our company policy prevents us from accepting any unsolicited ideas for review at this time. A small part of this is due to the legal complexities in taking an idea from someone else, but more important than that is the pride we feel in bringing our own successful concepts and mechanics to life. Digital Extremes wouldn’t have gotten where we are today without that same passion and as a result return any unsolicited ideas, suggestions or requests without review from our development team.
That being said, if you are a Warframe player, we invite you to join our forum community to discuss Warframe.
Can I Beta Test your games?
While we do quality testing for our updates Warframe is very much in Open Beta at this time, which means that anyone who would like to take part in the process is more than welcome to do so by downloading the game for free. We keep a close eye on our community and the constant stream of feedback we receive in our forums. If you happen to find a bug we encourage you to report it as soon as possible to our PC or PS4 Beta Bugs forum with details on how to produce it so we can track it down quickly. It’s through our community’s diligent support that our developers are able to address these problems with quick efficiency, and Warframe certainly wouldn’t be the same without it.
Do you have internships or summer job positions?
Some of our best employees started as co-op students or interns. We don’t have a formal internship program that revolves on an annual basis, so you probably won’t see postings on our career page for internships. However, if you can exhibit talent and initiative in your area of study that pertains to the games industry, we’ll be happy to consider you for an internship or co-op position at Digital Extremes. Submit your resume, portfolio and/or programming demo to email@example.com and indicate your area of internship or co-op interest and timeline.
Will you sponsor our Livestream, YouTube channel, or gaming event?
We can’t make any promises but we have started the Official Warframe Fansite/Channel Program where we offer support when possible to Warframe dedicated Fan sites, Youtube channels and Livestreams. Please visit our Warframe Fan Resources Page to read through the criteria and apply to be official.
If this is an event unrelated to Warframe, please contact us here. Our staff will review the request to see if it’s something that fits with our capabilities.
What kind of art programs do you use in game development?
We use several types of 3D software throughout development of our products. Currently for next-gen development we are using Maya and Mudbox from Autodesk, ZBrush from Pixologic, and Adobe Photoshop to name a few. Other well known and popular software packages used in this industry include Autodesk’ 3DS Max and XSI. ZBrush, Photoshop, Maya, 3DS Max and XSI have free trial or learning edition copies of their software available for download on their websites.