DE
HISTORY
Founded in 1993 by James Schmalz, Digital Extremes proudly ranks as one of the
world's top development studios in the interactive entertainment industry.
Headquartered in London, Ontario, Canada, Digital Extremes got its foothold in
the industry through the shareware craze during the early 90's. Written entirely
in assembly language by Schmalz, Epic Pinball was
released 10 months after development began, was delivered exactly on time and
soon became a huge success. Epic Pinball was one
of the most successful shareware games ever made, trailing only behind such industry
greats as Duke3D, Doom and Wolfenstein 3D. A sequel soon followed - Extreme
Pinball - and together they helped fund the creation of what would become
one of the industry's blockbuster franchises, Epic Game's Unreal®.
The brainchild of Schmalz, Digital Extremes partnered with Epic Games and co-created
Unreal and its counterpart Unreal Tournament. Both
games set a new standard for first-person action games. Tremendously rich graphics,
fine-tuned gameplay, frenetic action and high quality production value are descriptions
that have become synonymous with any Unreal branded
game. To date, the scope of games in the award-winning Unreal franchise, including Unreal, Unreal
Tournament and Unreal Championship have sold
more than 9 million units worldwide across the PC, PlayStation®2, Xbox™and
Dreamcast™platforms. The latest iteration, Unreal
Tournament 2004 shipped in March 2004.
More recently, Digital Extremes' Toronto studio completed the new first-person
shooter, Pariah™ that shipped to stores in
May 2005. Currently, both teams have convened at Digital Extremes London to develop
its newest IP, the next-generation action game, Dark Sector™ that
is poised, as with Unreal, to take the gaming world
by storm in 2008.
DE MILESTONES
1982 - Sorcery -
James Schmalz' first game, an Ultima clone for the Apple IIe.
1988 - Legends
of Murder - published by Big Blue Disc.
1990 - Legends
of Murder II - published by Big Blue Disc.
1992 - Solar Winds -
shareware published by Epic MegaGames.
1993 - Epic Pinball -
shareware published by Epic MegaGames.
1993 - Digital Extremes officially founded.
1993 - Silverball -
published by MicroLeague.
1994 - Unreal® development begins.
1995 - Extreme
Pinball - published by Electronic Arts.
1998 - Unreal -
published by GT Interactive.
1999 - Unreal
Tournament - published by GT Interactive.
2000 - Unreal
Tournament for PS2 - published by Infogrames.
2000 - Unreal
Tournament Game of the Year edition - published by Infogrames.
2001 - Unreal
Tournament for Dreamcast - published by Infogrames.
2001 - Totally
Unreal - published by Infogrames.
2001 - Adventure
Pinball - published by Electronic Arts.
2002 - Unreal
Tournament 2003 - published by Atari.
2002 - Unreal
Championship for Xbox - published by Atari.
2002 - The Sector Engine development
begins.
2004 - Unreal
Tournament 2004 -published by Atari.
2005 - Dark Sector™ development
begins.
2005 - Pariah™ for
Xbox & PC - published by Groove Games.
2006 - Warpath™ for
Xbox & PC - published by Groove Games.
2008 - Dark Sector™ for
Xbox 360 and Playstation 3 - published by D3 Publisher.
*Unreal and the Unreal logo are registered trademarks
of Epic Games Inc. All Rights Reserved. All other trademarks and
trade names are the property of their respective owners. |
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