FREQUENTLY
ASKED QUESTIONS
Digital Extremes receives more e-mail than we could possibly answer. So to help
us all out, we've answered some of the more commonly asked questions.
>> Where
can I submit my game ideas and/or feedback on your games?
We appreciate the time and energy people put into making suggestions for our
current and/or future games. Our company policy, however, prevents us from accepting
for review any unsolicited ideas. This is not only for legal reasons but also
because we have many ideas of our own and got into this business to create games
from our ideas. Rest assured we are very involved with the gaming community and
keep track of reviews and feedback on our games and respond accordingly. But,
any unsolicited ideas, suggestions or requests received are returned unread and
unviewed by anyone on the development team at Digital Extremes.
>> Can
I use Unreal Tournament 2004 in a retail PC-network gaming setting?
Epic Games provides the guidelines for this situation on their Web site at: www.epicgames.com
>> I
am Editor-in-Chief of www.anygamesite.com and would like to review
your game. Could you send me a copy?
Please contact our publisher for any game comp requests. They control the supply
of games that are given out to the media and have specific criteria/guidelines
that need to be met before sending anything out. Our publisher for our Dark Sector
line of games is D3 Publisher.
>> How
does a person get started in the gaming industry?
This really depends from person to person. Your best bet, however, is to get
a degree in your chosen field (computer science, computer graphics, etc.), get
a little experience (tinker around with game making in your free time), play
lots of games, become active in the gaming community and then apply to work at
a gaming company. If you are talented, aggressive, extremely hardworking and
passionate about making games you'll have no problem getting into the industry.
>> Where
can I find more information on getting intothe industry?
Excellent sources for industry information, tutorials, and other various bits
of information are www.gamedev.net or www.gamasutra.com.
Also visit the International Game Developers Association Web site at www.igda.org.
Here you'll find all kinds of industry information, events and happenings. There
may even be a chapter to join in your area.
>> What
kind of classes would you recommend taking to get into game development?
Depending on what area of game development you'd like to get into will decide
the courses you should take. If you're an artist/animator then probably computer
graphics or animation courses would be helpful, computer science courses could
help in the programming area, as well as engineering or math classes for all
those polygons you'll end up making. But in general if you're a smart ambitious
individual who likes to mess around with your computer and try to get it to do
things outside of its normal functions then you're well on your way already.
>> What
kind of artwork programs do you use in video game development?
We use several artwork programs throughout development of our products. Currently
for next-gen development we are using XSI from SoftImage (www.softimage.com),
ZBrush from Pixologic (www.pixologic.com),
Lightwave from Newtek (www.newtek.com), and
Adobe Photoshop (www.adobe.com) to name a
few. Other well known and popular software packages used in this industry include
3d Studio Max and Maya by Alias (www.autodesk.com),
Painter, Painter 3D, and Bryce all from Corel (www.corel.com)
and DarkTree (www.darksim.com). XSI, ZBrush,
Photoshop, Maya and 3d Studio Max have free trial or learning edition copies
of their software available for download on their Web sites.
>> Can I
Beta Test your games?
Most of our testing is done either in-house by our team or by our publisher's
Quality Assurance staff. Occasionally we put out a public demo of an upcoming
product. When this happens we will post news on our Web site or on our publisher's
Web site. Please, do not contact us about being a beta tester.
>> Can I
come tour your office?
While we love to have visitors, it would be impossible for us to accommodate
every request we get for a tour of our office and still get work done. The best
we can do is give you an idea of what our offices look like, so check out the
photos on the studio page of the Web site. And also
stay tuned to your favorite game Web site or magazine because we sometimes meet
with the media in our offices.
>> Do you
have internship or summer job positions?
Because game development involves long hard hours, many months of work and lots
of training, we need a steady group of people on our projects that already have
experience, so internships, co-op work terms or summer positions don't fit into
our team make-up. With that said though, we want to support the industry's growth
as much as possible, which is why we offer the engine tools in our games so people
can learn and practice game making on their own until they think they're ready
and committed to do it for a living. So pick up a game and start practicing.
>> Can I
send my work to be reviewed by a particular team member at Digital
Extremes?
Please see our employment page for contact information and guidelines based on
your area of expertise.
>> Could
I license the Unreal engine?
The Unreal Engine is owned by Epic Games. Please contact them for any questions
about licensing their technology (www.epicgames.com).
>> Will
you sponsor our LAN party?
We truly appreciate all the independently funded LAN events that take place using
our games. However, as an independent development studio we don't have the resources
to support individual LAN parties and still afford to develop new games that
you'll love. Our support for the community comes in the form of new game content
(i.e. maps, character skins, etc.) that is free to all who own our games. We
wish you luck with your event and hope it's a success. |
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