Why choose Digital Extremes?
Our quality games are only possible because of our eager and talented staff. We also offer excellent compensation and benefits packages as well as an amazing work environment. The successful applicant would have to relocate to our little piece of heaven, also known as, London, Ontario, Canada. For more information about London, Ontario, Canada visit our About section.
Note: We are interested in talking to people anywhere in the world but keep in mind, unless you have a degree from an accredited University and/or solid experience in your field of expertise it is extremely difficult to immigrate people.
Sr. Programmer
- Department:
- Programming
- Type:
- Full Time
- Min Exp:
- 5 Years
- Salary:
- $85-120k
Main Responsibilities:
• Develop and maintain a fast 3D game engine that may involve working on graphics, gameplay and/or AI programming as well as porting to next-gen video game platforms.
• Collaborate with design, artists and other engineers to implement and fine-tune game features.
• Ensure the technical quality and game-play of the product through tuning and bug fixing.
• Contribute innovative and original ideas toward all aspects of the game’s production and development.
• Provide direction for the code architecture of a next-gen game engine
• Write robust, maintainable code.
• Maintain code performance through profiling and optimization.
Qualifications:
• Passion for making and playing great games.
• Expertise in C++.
• B.Sc. Degree in Comp Sci, Mathematics, Engineering or equivalent game development experience.
• 5+ years game development experience, with at least 1 shipped product.
• Strong communication skills, work ethic and motivation.
• Ability to design efficient and intuitive code architecture for a large-scale game engine
• Willing to relocate to Canada.
Preferred Extras:
• Console experience; next-gen preferred.
• Familiarity with large-scale C++ project development.
• Familiarity with any of the following APIs: D3D, OpenGL, PhysX, DirectSound, DirectInput, Win32/GDI.
• Experience with concurrent programming.
• Assembly language and low-level systems.
• Familiarity with Perforce.
• Experience with Perl.
• Familiarity with profiling tools (i.e. VTune, PIX, Tuner).



